Just a little PSA.
Oct. 25th, 2010 02:51 pmPowergaming: (See also: Godmoder) A term used to describe several gaming behaviors that are regarded as extremely offensive and not conducive to cooperative roleplaying.
1. Invincibility: Creating a character that is so powerful, fast, invulnerable, that it cannot be caught, hurt, hindered, lose, debilitated, hit, feel pain, etc.
2. Dictating play: A player describes an event or a series of events his or her character plays against another character or characters without their agreement.
Freon: ::A flick of his fingers and a chill runs down the spine of everyone in the tavern.::
3. Dictating responses: A player makes decisions for another's property or possessions.
Tequin: ::Thumping his wooden staff once against the floor, the magical energy that had been building up in the crystal orb shot out like streaks of lightning that shattered the weapons of everyone in the tavern.::
4. Dictating outcome: A player decides the results of such plays without giving the other player the freedom to respond on his or her own.
Yarmet: ::He swung his cudgel at Hiral and broke his arm::
5. Ignoring the actions of other players toward your character in favor of avoiding negative effects or taking the advantage.
Yarmet: ::With a scream of rage, he drew his sword and launched himself at Hiral::
Hiral: ::Grabbing up the nearest bar stool, he held it up in front of himself defensively, intent on blocking Yarmet's blade::
Yarmet: ::The sword slashed violently and viciously at Hiral's throat::
From: http://www.lyrantalpress.com/almanac/ffrp.asp#powergame
1. Invincibility: Creating a character that is so powerful, fast, invulnerable, that it cannot be caught, hurt, hindered, lose, debilitated, hit, feel pain, etc.
2. Dictating play: A player describes an event or a series of events his or her character plays against another character or characters without their agreement.
Freon: ::A flick of his fingers and a chill runs down the spine of everyone in the tavern.::
3. Dictating responses: A player makes decisions for another's property or possessions.
Tequin: ::Thumping his wooden staff once against the floor, the magical energy that had been building up in the crystal orb shot out like streaks of lightning that shattered the weapons of everyone in the tavern.::
4. Dictating outcome: A player decides the results of such plays without giving the other player the freedom to respond on his or her own.
Yarmet: ::He swung his cudgel at Hiral and broke his arm::
5. Ignoring the actions of other players toward your character in favor of avoiding negative effects or taking the advantage.
Yarmet: ::With a scream of rage, he drew his sword and launched himself at Hiral::
Hiral: ::Grabbing up the nearest bar stool, he held it up in front of himself defensively, intent on blocking Yarmet's blade::
Yarmet: ::The sword slashed violently and viciously at Hiral's throat::
From: http://www.lyrantalpress.com/almanac/ffrp.asp#powergame